Focals by North Review

/ 16 October , 2019

In depth review of the augmented reality glasses, the Focals, created by North. One of the first AR glasses that look and feel like regular glasses.

Job offer for Spatial User Experience designer

/ 02 October , 2019

We are looking for a UX designer skilled in interaction and visual design, customer and user experience design with specialized skills and talent for NUI (Natural User Interfaces)

DataViz: CO2 emission per country per GDP

/ 20 September , 2019

3D Data Visualization of CO2 emission per country per GDP per year. This graph demonstrate who we is contributing the most to climate change as well as who is actually reducing emissions. Selected only a few countries.

Microsoft 365 Guides Review

/ 10 September , 2019

In depth review of Microsoft Dynamics 365 Guides for Hololens. We go over all the features and highlight pros & cons. Best viewed in VR

ooHar: out of Home augmented reality

/ 07 March , 2019

A new augmented reality headset for Immersive location based entertainment in AR

POC: Analytics: Heatmap on the Real World

/ 04 October , 2018

Once we got the Magic Leap, we started experimenting with its features right away. When David showed me the eye

AfterNow Prez, create impactful and memorable AR presentations

/ 07 February , 2018

AfterNow Prez is an augmented reality presentation tool that allows anyone to create immersive and compelling presentations that are memorable.

AlienWave a Mira Prism game

/ 27 December , 2017

Save earth from an alien invasion with AlienWeve a 50s style inspire augmented reality game for the Mira Prism from MiralLab

Blocker, augmented reality for filmmakers

/ 27 September , 2017

Taking advantage of the new augmented reality features of Apple ARKit, AfterNow has created an app for filmmakers. Blocker is

Case Study: Mixed Reality Easter Egg Hunt

/ 24 April , 2017

The first largest out of home augmented reality experience

Extend Your Phone Screen with the HoloLens

/ 01 March , 2017

The HoloLens has three main inputs: voice, gaze and gesture. These were thoughtfully chosen by Microsoft designers to leverage what