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VRLA Mixed Reality Easter Egg Hunt

By Philippe Lewicki / 12 April , 2017

This year for Virtual Reality Los Angeles (a.k.a. VRLA [http://https://www.virtualrealityla.com]), we're building a Mixed Reality Easter Egg Hunt in partnership with Microsoft Hololens. It's an ambitious project with a very tight deadline. Our mission is  to demonstrate how the Hololens can be used for

WebVR Meetup: How AfterNow built OpenHouse VR

By Philippe Lewicki / 05 April , 2017

I'll be giving a talk on how and why we built OpenHouse VR [http://www.openhousevr.io] using A-Frame [http://www.aframe.io], an html markup framework for virtual reality in your web browser. April 6th from 6 to 9pm at NextSpace Los Angeles 9415 Culver Blvd, Culver City, CA

March Mixed Reality Meetup in Los Angeles

By Philippe Lewicki / 08 March , 2017

Our March mixed reality meetup is coming up, bringing together an engaged group of mixed and augmented reality developers, creators and entrepreneurs. Come meet the community, ask questions about the devices from working developers, and try new demos before they hit the market. Mixed Reality Talks and Demos Thurs., March

All Mixed Up: AR and VR are Mixed Reality

By Jesse Vander Does / 07 March , 2017

I've read and heard many definitions of mixed reality (MR) and there's a lot of confusion. A few misconceptions I've come across: * An MR device is one that understands its environment, but sparse point clouds don't count [https://www.youtube.com/watch?v=F3s3M0mokNc]. * Or maybe, it's when a user

Extend Your Phone Screen with the HoloLens

By Jesse Vander Does / 01 March , 2017

The HoloLens has three main inputs: voice, gaze and gesture. These were thoughtfully chosen by Microsoft designers to leverage what the HoloLens does well and to form a solid foundation for consistent interactions between applications. Still, sometimes I feel like these are blunt instruments. If you've used the Vive, you've

Walk On Paint: An art-based virtual reality game

By Philippe Lewicki / 22 February , 2017

This proof of concept is an experience that merges art and games into virtual reality. Our promotional work on Marvel's Dr. Strange movie, inspired us to create art in virtual reality. Tools like Tilt Brush [https://www.tiltbrush.com/] and Quill [https://www.oculus.com/story-studio/quill/] are easy to

Hololens Hue Lights app is live on the Microsoft Store

By Melissa Kaplan / 13 February , 2017

We're proud to release our first public Hololens app. It's free! Grab a Hololens and Philips Hue light bulb and bridge and download the app here [https://www.microsoft.com/en-us/store/p/hue-lights/9n6jxjf9f4g9]. Take a tour here: It's been an educational journey and we've been blogging about the

Hololens meetup wrap-up: Hue lights, mixed reality UX, and storytelling

By Melissa Kaplan / 08 February , 2017

Our first mixed reality meetup was a success! Here's a video wrap-up: We gave a demo of our Hololens Hue Lights app, released last week on the Microsoft Store (it's free! Download it here [https://www.microsoft.com/en-us/store/p/hue-lights/9n6jxjf9f4g9] if you have a Hololens and let

Improving UX on our Hololens light-controlling app using 3D space

By Melissa Kaplan / 23 December , 2016

Our mixed reality experiences are continuing to evolve as we expand  our practices in holographic UX. We can see the changes in our HoloLens  Hue app, one of our earliest applications and "lights on" moments when  we began exploring the Hololens' potential to work with the Internet of  Things. Anthony

Volumetric capture will be key for mixed and virtual reality content. Here's how it works.

By Philippe Lewicki / 20 December , 2016

It's not easy to explain the concept of volumetric capture -- and why this field of technology will soon be instrumental for virtual and mixed reality -- when you haven’t seen it in action yet. But I will try. Volumetric capture is a technique used to film footage in

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